
Kakao Games aims to regain momentum in the second quarter of 2025 with global releases of major titles. The releases include “Odin: Valhalla Rising,” which was launched on April 29th, and the console-based AAA action RPG “Chrono Odyssey,” which will undergo a large-scale closed beta test on Steam.
The company also shared plans for reinvestment following the recent sale of its subsidiary Neptune. CFO Cho Hyuk-min said the sale was made due to limited synergy and that the proceeds would be used for expanding the lineup as well as pursuing equity investment opportunities.
It reported an operating loss of 12.4 billion won ($8.9 million) in the first quarter of 2025, turning red due to weak performance from new game releases and declining revenue from existing titles. The company said on Wednesday that its January to March 2025 revenue dropped 31 percent year-over-year to 122.9 billion won, a second consecutive quarterly loss after the fourth quarter of 2024.
A company official said the downturn reflected a gap in new releases as the firm reorganized operations to focus on core businesses.
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